Privacy Policy for the game Cozinha em Apuros

Developer (data controller): Elias
Privacy contact: contato@tatsumuraka.com
Effective from: November 13, 2026 — game version 1.2 onwards

Summary

1. Data that stays only on your device

The game stores the following only on the device, in a private app file that we do not access:

2. Android backup (Auto Backup)

If Android backup is turned on, the system itself may keep a copy of the progress file in your Google account and copy it to a new device. This is done by Android/Google, under settings that you control (Settings > System > Backup; the path may vary). We have no access to that copy. Google's policy: policies.google.com/privacy.

3. Ads (Google AdMob)

When you tap an "Ad" button and the device is online, the game uses the Google Mobile Ads SDK, from Google, to fetch and show a video ad. To do this, the Google SDK automatically collects and receives technical data such as:

How we have configured it:

Google's handling of this data follows its own policy: policies.google.com/privacy and "How Google uses information from sites or apps that use our services": policies.google.com/technologies/partner-sites. We receive from Google only aggregated reports (how many ads were viewed, revenue), with no data that identifies a player.

3A. Usage statistics and crash reports (Google Firebase)

We use two services from Firebase, by Google, which processes the data on our behalf, under the Firebase data processing terms.

Firebase Analytics — usage statistics. It only starts after the age question. The game sends events such as: stage started or finished (result, wave, lives, stars, chefs and levels used, duration), tutorial steps, chef coins earned and spent, baskets received, ad offered, watched or declined, purchase completed or not, settings changes and daily progress. Along with these, Firebase automatically receives technical data: a random identifier for the app on this installation, device model and operating system, language, game version, approximate country (derived from the IP address) and the start and duration of sessions.

Firebase Crashlytics — crash reports. It works from the first launch, because the most serious failures tend to happen right at the start, and the report is used to keep the game working and to protect your progress. When the game closes by itself or hits an error, the following is sent: the point in the code where it happened, device model and operating system, free memory and storage, game version, a random installation identifier and the game context (screen, stage, wave and speed). No user ID, no name, no age. Reports are kept for up to 90 days.

How to turn it off: Settings > Privacy > Statistics and crash reports: Off (one tap; turning it back on is also one tap). When it is off, the game sends neither statistics nor crash reports, and reports not yet sent are deleted. Review privacy erases your answers, generates a new random identifier for the statistics and asks for your age again on the spot; until you answer, no statistics are sent. Without an internet connection, nothing is sent.

Google and Firebase policies: policies.google.com/privacy and firebase.google.com/support/privacy.

4. Age and consent

5. In-app purchases (Google Play)

Purchases are made through Google Play. Payment, card and billing data are handled by Google, under its own policy; we do not receive payment data. The game receives from Google Play only the purchase confirmation (product, order code and status) in order to deliver and restore what was bought; this record stays on the device. We receive sales reports from Google Play, which may include the country and the purchase amount. Purchases only open after a question for adults and can also be blocked by Google Play parental controls (Family Link / purchase authentication).

6. Children and teenagers

The game is made for a general audience and is not directed at children, but we know that minors may play it. For that reason: anyone who declares they are a minor (or does not answer) receives only non-personalized ads, tagged as under the age of consent and with general-audience content; statistics for minors are sent with all advertising signals denied (and, in the European Economic Area, the United Kingdom and Switzerland, are not sent at all), never include the age and are never used for advertising; no ad appears without the player tapping; there is no chat, login or content from other players; nothing based on a random draw is sold for money or for purchased currency; purchases require a question for adults and can be blocked by Google Play parental controls; ads and purchases can be turned off in Settings. We do not ask for or store a real name, date of birth, email, photo or location. We recommend using a nickname as the chef name.

Laws taken into account: Brazil's General Data Protection Law (LGPD, Law 13,709/2018), Brazil's Digital Statute for Children and Adolescents (Law 15,211/2025), the European Union's General Data Protection Regulation (GDPR) and, where applicable, COPPA (USA).

7. What we use the data for and on what legal basis

PurposeDataWhereLegal basis
Saving progress and settingssection 1on the device onlyperformance of the service requested by the user
Showing the ad the player asked for and delivering the rewardsection 3Google (AdMob)performance of the service requested by the user and legitimate interest; consent where the law requires it
Personalized ads (only for adults who accepted)section 3, with the advertising IDGoogle (AdMob)consent
Preventing fraud and limiting ad frequencysection 3Google (AdMob)legitimate interest
Selling and restoring purchasessection 5Google Playperformance of a contract
Usage statistics to improve the gamesection 3AGoogle (Firebase), on our behalflegitimate interest, with the switch to opt out; in the European Economic Area, the United Kingdom and Switzerland, consent
Crash reports to keep the game working and protect progresssection 3AGoogle (Firebase), on our behalflegitimate interest and performance of the service, with the switch to opt out

We do not sell data and we do not use the data for any other purpose. We do not profile anyone: the statistics are used to tune the game, not for advertising; the interest profile behind personalized ads belongs to Google and applies only to adults who accepted.

International transfers: Google may process the data on servers outside Brazil and the European Union (for example, in the United States), under its own contractual safeguards, such as standard data protection clauses.

8. For how long

9. Your rights and how to delete data

Under the LGPD and the GDPR you can request confirmation, access, correction, deletion, portability and information about sharing, object to the processing and withdraw consent. We have no server of our own and we do not know who you are: the statistics and crash reports are held in Firebase linked only to random app codes. For that reason, requests are normally handled on the device itself:

10. Changes to this policy

Any new feature that uses data (for example, another ad provider, cloud saves, server-side purchase verification or another online feature) will be described here before the version that introduces it, with the new date at the top.